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No scripts folder in gta 5
No scripts folder in gta 5









no scripts folder in gta 5

Using Lua, our stack now looks like this, and adding a mod is as simple as saving your script in the /addons folder!

no scripts folder in gta 5

We will do this using Lua, a relatively simple declarative laungauge written in ANSI C which makes working with GTA natives very straight forward and very "English like" for those more curious than die-hard hackers. Instead of treading up the steep hill we can take an much easier path and be up and running within 10 mins just by copying a few simple flies into the GTA folder. This getting started guide is with you in mind. Net and C# up and running takes a bit more than most may have the time/desire to edure early on. NET and C#, we may see what the future looks like for modding. So far, from what we know about ScriptHook, to make a mod you would have to write C++ (DLL) and complie down to. List of native functions can be found here: Lua Having access to these functions, their names, argument types and descriptions is part of the fun to discover and use as you grow and learn the game API. These are the actual functions the Rockstar devs use in the game code. After some time, the inital scripthook devs published a long list of all known "native" functions.

no scripts folder in gta 5

This model of developement requires a lot of trial and error early on as the native functions are being discovered and documented.











No scripts folder in gta 5